Thursday, February 4, 2016

[Lego] Borderlands 2 in Lego® - Constructor - Take 8! [Work In Progress]

Ah, it has been a while now hasn't it? Progress has been slow on any of my LEGO® projects, due to prioritizing my time in my study, responsibilities or just to play some Maple - which doesn't really in particular give me a lot of time to order pieces... But hey, perhaps that might change later this year - who knows. I'm planning to though! I'll be damn glad if I can finally finish MK 2 and 3 so I can start on my next ones. Back to the actual post you've came for, shall we?

You probably may have noticed the new "subpanels" with a few white wedge plates on the side.
This is probably one of the toughest mechanisms to pull off, because of the location of this feature is built within an angle, which is often unfortunate to build with LEGO® pieces. Just don't forget that you can't really use a cylinder for *every* mechanism you have; three EV3 servo motors with six small pneumatic pumps and two larger ones can't support an infinite number of cylinders, especially when you're limited by weight and size. If you look closely,
I've also built another structural part to form the angles of the "front" compartment of the Constructor.

In-universe the Constructor's sidepanels folds open into two seperate pieces. This feature already existed in previous iterations of this model, although it was hard to spot from pictures. While these subpanels may seem unfinished - you're totally right. The white wedge plates are just for the sake of placeholders like I often do in my models. It's like the third version of this particular mechanism after all, so expect it to be freshen up in the end consider I keep redesigning parts of a model to improve them.

Another thing that might be noticed is that the front leg of the Constructor has been improved. Originally, the front leg folded inside the body when the Constructor would retract it. The problem with this execution of this feature is that folding the front leg really reduces its structural strength, which also influences the performance for lifting the entire body up (pressure in the leg's cylinder, battery consumption) - which can be an issue, especially when the skeleton of this model isn't even finished yet - which will ultimately weigh more in the future. There's a few placeholder pieces in this leg for now, which of course will be replaced in the future.

Next to these two "significant" changes, there's also been a few improvements on the skeleton as usual. Despite you can't really see them because most changes are inside the body - they still remain crucial to the performance and improvement of the entire model.

That's it for today guys - I'll see you again next post!

Sunday, January 31, 2016

[Lego] Black light - #71310 Umarak the Hunter

Return to the UV Black light archive.

Oh man, I've been looking forward to capture this one. A lot.

Umarak the Hunter, the main villain of 2016's Bionicle "The Journey to One" chapter.
I'm trying out a new layout for these images, one similar to ArcFire and that one Scifi Ninja back in 2013.

Saturday, January 30, 2016

[EMS] Traits: Level 100 Insight!

Hi guys! I've just hit Level 100 on the Insight Trait a few minutes ago!

Insight is one of the more underrated Traits in my view - despite just raising accuracy and avoid by a large proportion and a little bit of Enemy Elemental Resistance Ignore, it still does hold some value.

Especially on lower funds, obtaining almost thousand accuracy and avoid may be of use before you reach the default maximum of 9999 later on. While nowadays accuracy and avoid may not have that much influence today,
it still applies to the game - especially in World Tours, enemies tend to have a high avoid. The level penalty isn't the only thing that gives a miss rate, y'know?

While to most 5% Enemy Elemental Resistance Ignore may not seem that shocking, any improvement is still an improvement. Especially when you gather many small percentages of boosts, the decisive outcome is changed significant. Even more important when certain bosses nowadays have a high Percentual Damage Reduction,
base Weapon/Magic Defence *and* Elemental Resistance (including resistance to physical attacks!) since Hilla got introduced back in the Justice update (2011). It's a shame that many people just slap a bunch of high amounts of stats together as if it's nothing, and forget the value of a single point...

While my Dilligence Level is 95 as of today, it might still take a while before it'll be close to Level 100. And if I'd be honest, I don't expect my Empathy Level to reach Level 100 within a year (or two?), unless there will be some
Storm Trait Potions like they released a few years ago. Shame, consider the MP boost and Buff Duration are useful...

That's it for now! I'll see you guys again next post!

Sunday, January 24, 2016

[EMS] Level 211!

First 'Up for this year.
How many 'Ups will there be?
Let's see in twelve months.

Wednesday, January 20, 2016

[EMS] Pink Bean's Secret Diary rewards!

Hi guys! Quick blogpost!

It's the 20th of January, which means we'll get the rewards from the Pink Bean's Secret Diary.
I'm pretty happy with the loot. Despite some of the rewards expire within 2 weeks, I'm pretty sure a lot of people will be happy with them and make good use of it! You can pick up your Pink Bean rewards until the 2nd of February.

That's it for today! I'll see you guys again next post!